

#Planet nomads resources update#
We've just released an experimental update for a bug with endless weather. fixed cockpit colliders (aiming through window bug).fixed splitting of grid with wheels (physics glitch caused block fly away).added flashing to "Terry's ship" icon in compass.added option to reduce duration of "bad" weather.saving camera state (1st/3rd person and distance) separately for each cockpit.You can also tune the weather a little bit more in custom settings. Game now remembers camera setting for each cockpit separatelly. Share with your friends and enjoy our games made with love for you! You can buy Planet Nomads with 75% sale, and also get dozens of other deals here: Czech and Slovak Games Week! To celebrate this, we joined together with our Czech and Slovak friends and prepared a unique opportunity to taste a bit of our cultrure, artisty, craft and skills - our computer games. Our countries (Czech Republic and Slovakia) split peacefully in 1993 but we are more than happy that we still live side by side and also work proudly on great games. So you can build teleports and transport yourself between your favorite places by the speed of light.Īs many of you know, we are a small Czech game studio and these days, we celebrate 102 years of Czechoslovak independence. It changes teleport functionality and adds a new Teleport block. Today, we've released 1.0.7.0 to experimental branch.


We've just released 1.0.7.1 update in Experimental branch. fixed error messages in animal AI & pathfinding.fixed achievement debug command for "Sample Collector" achievement.fixed frozen winch after splitting grid.modified teleporting routine (no need to reload whole game).The new Teleport block is available for experienced players and there are also few minor fixes for everyone. We've just released the 1.0.7.1 update out. It's just at some rare occasions that we do not know exaclty, but there is now a workaround to generate the final monument additionally, so you should be able to finish your old incomplete games now. There is also an unpleasant bug that prevents the final monument from being generated during the game inicialization and that make games unfinishable. We've also decided to turn off the (source) teleport after a successful transmission, so your batteries will keep charged, and you can still teleport back to the (disabled) device anyway. There are some Teleport fixes and improvements, mainly the bug that loaded you errorneously inside the last used teleport was fixed. There is now the 1.0.7.2 update available in the Experimental branch. reduced shaking of objects on Hover Jack.added workaround for missing final monument in some games.added automatic turn off of Teleport after use.fixed spawning in Teleport after loading the game.We've just released an update that fixes issues with teleporting (your were loading inside the last used teleport instead of the correct place).
